About Natdogs (Dogecoin)

About

Natdogs demonstrates possibilities for non-fungible asset creation using non-arbitrary data. The project uses a multi-pattern DMT framework (Digital Matter Theory) to generate one-of-one pfp artworks with a variety of traits.

The project uses the $dmt-natdogs deployment as its basis for token supply and trait generation.

Deployment ID: aa3a4e4ab12d4d90018746ae2afb0a5dfe4467cfb89510a091745f3b931264f0i0

Element ID (3b.3b.11.element): 73a4d238cbaa3a14a711a45a61a7160f5535070f2e77d8a682c3f2f4bb9a16b6i0

As of block 5098991, there are currently 28593 Natdogs in circulation. However, it's essential to understand that trait frequencies are not fixed; they are akin to snapshots in time. These frequencies fluctuate with the introduction of new Dogecoin blocks that contain the hex bits pattern "3b" and have a block hash containing "42".

In Douglas Adams' "The Hitchhiker's Guide to the Galaxy," the number 42 is humorously presented as the "Answer to the Ultimate Question of Life, the Universe, and Everything." This concept has become a popular reference, symbolizing the absurdity of searching for profound meaning in a seemingly random universe.


How to view Natdogs


Using Block Height for Artwork Generation

To create Natdogs artworks, we repurpose the "blk" field in the existing DMT mint JSON as a unique identifier for selecting traits. Each trait, represented in SVG format, is linked to a specific pattern search function that works with the "blk" field.

Since only certain block heights are valid instances for $DMT-natdogs, the rarity of a trait depends on both the content of the "blk" field and how the supply of $DMT-natdogs is distributed across blocks.

Mint JSON structure:

{
    "p":"tap",
    "op":"dmt-mint",
    "dep":"aa3a4e4ab12d4d90018746ae2afb0a5dfe4467cfb89510a091745f3b931264f0i0",
    "tick":"natdogs",
    "blk":"12724"
}

Dynamic Rarity and Unreleased Traits

Due to the potential increase in the supply of NATs over time, the rarity of each trait may change. This means that a trait's rarity relative to others can fluctuate as new block heights are added.

Additionally, traits with zero supply at deployment may become available later as new block heights are introduced. These traits are considered unreleased initially.

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